7 Days to Die - Alpha versions

It is a mash up of first-person shooter, survival horror and tower defense
7.7
Mar 26, 2014
Review
4.2
Nov 29, 2013
Nov 26, 2013
4.0
Dec 24, 2013
Dec 20, 2013
3.0
Dec 2, 2013
1.1
Sep 14, 2013
Review
1.0
Aug 26, 2013
Review
0.9
Aug 17, 2013

What's new

v7.7 [Mar 26, 2014]
Changes
- Changed the new roaming hordes that won’t destroy player structures unless they sense the player
- Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
- Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
- Changed bucket recipe to only create 1 bucket not four
- Changed toilets to drop short metal pipes when destroyed
- Changed refactored internal model handling for performance
- High Quality Lights is now the default after installing the game
- Changed switched off shadows on point lights (all lights in the world) to increase performance
- Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream
Bug Fixes
- Fixed blueberry seed recipe
- Fixed a connection bug
- Fixed cannot shift click from hot bar to inventory
- Fixed low weight forging scrap items no longer vanish when breaking down to scrap
- Fixed buff icon sometimes would cause an error when trying to get buff data
- Fixed quick take stack size exploit
- Fixed slider mouse offset bug
- Fixed menu not showing when clicking fast on the splash screen
- Fixed zombie dog death animation was missing
- Fixed panel fade desync
- Fixed occasional array out of bounds exceptions

v1.1 [Sep 14, 2013]
- Security hotfix
- Added recipes for brick, decayed brick, pavers red wood
- Fixed console pop up on errors bug
- Improved Memory management
- Duplicate item exploit fixed
- Fixed damage delay on spike traps for the player
- Fixed bug that when placing chest it was filled with loot
- Fixed bug that zombies dance on stairs
- Fixed bug that fat zombie broke the stairs
- Server checks client on connection if this client is activated
- Max player limit is now 6 in GUI mode
- Password is encrypted now in registry and on web access
- Fixed bug when close shots went through zombies
- Fixed bug that doors had wrong orientation on placing them
- Fixed problem that if during reloading clip was removed gun was full though by removing clip on start of reload
- Fixed exploit that two people could pick up an item at the same time
- Important – dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)
Dedicated Server command line options
- gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
- maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
- difficulty=X (X between 1 and 10, limits the wave spawning to day X)
- world=X (name of the world to load, currently only Navezgane)
- name=X (name of the game)
- dedicated (must be last option to start the dedi server)
- ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)

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