v7.7 [Mar 26, 2014]
Changes
- Changed the new roaming hordes that won’t destroy player structures unless they sense the player
- Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
- Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
- Changed bucket recipe to only create 1 bucket not four
- Changed toilets to drop short metal pipes when destroyed
- Changed refactored internal model handling for performance
- High Quality Lights is now the default after installing the game
- Changed switched off shadows on point lights (all lights in the world) to increase performance
- Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream
Bug Fixes
- Fixed blueberry seed recipe
- Fixed a connection bug
- Fixed cannot shift click from hot bar to inventory
- Fixed low weight forging scrap items no longer vanish when breaking down to scrap
- Fixed buff icon sometimes would cause an error when trying to get buff data
- Fixed quick take stack size exploit
- Fixed slider mouse offset bug
- Fixed menu not showing when clicking fast on the splash screen
- Fixed zombie dog death animation was missing
- Fixed panel fade desync
- Fixed occasional array out of bounds exceptions
v1.1 [Sep 14, 2013]
- Security hotfix
- Added recipes for brick, decayed brick, pavers red wood
- Fixed console pop up on errors bug
- Improved Memory management
- Duplicate item exploit fixed
- Fixed damage delay on spike traps for the player
- Fixed bug that when placing chest it was filled with loot
- Fixed bug that zombies dance on stairs
- Fixed bug that fat zombie broke the stairs
- Server checks client on connection if this client is activated
- Max player limit is now 6 in GUI mode
- Password is encrypted now in registry and on web access
- Fixed bug when close shots went through zombies
- Fixed bug that doors had wrong orientation on placing them
- Fixed problem that if during reloading clip was removed gun was full though by removing clip on start of reload
- Fixed exploit that two people could pick up an item at the same time
- Important – dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)
Dedicated Server command line options
- gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
- maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
- difficulty=X (X between 1 and 10, limits the wave spawning to day X)
- world=X (name of the world to load, currently only Navezgane)
- name=X (name of the game)
- dedicated (must be last option to start the dedi server)
- ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)